Here is my blocking that is (almost) ready for linear. I did some adjustments here and there, added a few blinks in the eyes. Now he rubs his ear a little bit after switching the phone. I feel that it gives him a more natural state after holding the phone for quite a while on the right side.
Here's how it looks right now:
Okay tomorrow linear pass all day and spline the next + render tests. Gogogo!! 3 Days left.
Peace and love =)
I am updating my progress on the 11 second club animation I was working on. After getting some feedback from friends and my animation comrades, I re-adjusted some things.
I have pushed the blocking of the body and the lips. 3 days left till the end of the competition. I will try to add the blinks tomorrow and move to linear. Here's how it looks so far:
Here's my animation advancement of the 11 second club February 2013 competition. I did some basic mouth shapes and worked on some of the poses. I also added some extra in-betweens in this blocking.
On my next step, I plan to add more in-between poses and solidify further the lipsyncing.Then move on to add some eye blinks and work more on the eyebrows. Work work !
First post of 2013, yay!!!
So here I am updating what has been going. I had a great new year start. Right after New Years feasts and celebrations, I landed a small contract to work at Red Barrels for a short time as a cinematic/trigger events animator on "Outlast". I have learned some new tricks and it was definitely a good experience.
But we are here for the good old animation stuff right? So here's what I have been working on lately:
I wanted to try out for this months 11second club animation contest. And here's what I have so far:
I started by listening to the sound over and over to see what ideas would match well with this little dialogue.
So what I came up with is a guy sitting in a park, on a bench, talking on his cell with his dad. Pretty basic right haha. I wanted to concentrate on the hand gestures and make it feel like he is talking with someone.
I filmed myself quite a few times, while listening to the sound, and while just simply acting out, without anything playing in the background. I took the best parts and put them together:
After a while, I could clearly see in my head what I wanted to have, so I skipped the thumbnailing part and went straight ahead into 3Ds max, blocking out my first animation pass. Here's how it looks so far:
Stay tuned if your interested, to check out how this piece advances =).
On a fini notre dernière session et notre superbe aventure au Centre NAD. C’était une expérience incroyable durant les 3 dernières années et le temps fut passé super vite! Je n'oublierais jamais mes séjours dans cette merveilleuse école.
Notre projet final "Continuum" est aussi complété. Voici un petit "teaser" :
J'ai hâte a poster le vrai "trailer" avec le lien du jeu executable! Ainsi qu'un petit survol sur les nouvelles decouverte et workflow avec UDK. Donc rester au courant! Peace and love =)
Salut tout le monde, désolé du long délai sans rien poster. Un autre "crunch time" intense sur Continuum. Donc un petit update: On a décidé d’expérimenter et implémenter un nouveau workflow avec les animations. Pour ce jeu, on va utiliser du Motion Capture pour la plus part des choses et mix avec du keyframe pour certaines séquence qui sont impossible a faire avec le mocap.
Apres avoir fait toute la liste des animations qui seront dans le jeu, on a est aller enregistrer le data du mocap. Voici un extraits:
Il nous reste que 4 semaines pour terminer le tout.
Je vous tiens au courant!